AI Insights · Timothy · July 2022
Top 5 Idler Games on iOS in the Middle East: Q2 2022 Performance
Explore the performance of the top 5 idler games on iOS in the Middle East during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the performance of the top 5 idler games on iOS in the Middle East showcased some interesting trends in downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower for these popular apps.
Weekly downloads for My Mini Mart peaked in early May with approximately 23.7K, before experiencing a gradual decline and stabilizing around 12.4K by the end of June.
Weekly revenue saw a steady increase, peaking at around $1.4K in late April and early May. Despite some fluctuations, it maintained a decent range, ending the quarter at approximately $971.
Active users followed a similar trend, starting at around 31K at the beginning of the quarter and peaking at 45.6K in early May, before settling at approximately 25.2K by the end of June.
Office Fever experienced a decline in weekly downloads, starting at around 22.5K in late March and dropping to approximately 7.9K by the end of June.
Revenue showed a moderate increase, reaching a peak of about $1.1K in early June and ending the quarter slightly lower at $544.
Active users demonstrated a downward trend, beginning at approximately 37.8K and gradually decreasing to around 18.5K by the end of June.
Idle Lumber Empire - Wood Game
Weekly downloads for Idle Lumber Empire - Wood Game saw significant growth, peaking at around 20.9K in early June before dropping to about 3.9K by the end of the quarter.
Revenue fluctuated, peaking at approximately $6.4K in early June and ending the quarter at around $4.4K.
Active users showed a marked increase, reaching a high of around 27.4K in early June before declining to approximately 10.2K by the end of June.
Gold and Goblins: Idle Games had consistent weekly downloads, peaking at around 11.5K in mid-April and ending the quarter at approximately 5.8K.
Revenue showed steady growth, peaking at around $9.2K in mid-April and ending the quarter at approximately $6.6K.
Active users peaked at around 32.8K in early June, with a slight decline to about 27.4K by the end of the quarter.
Pro Builder 3D experienced a decline in weekly downloads, starting at around 5.8K in late March and dropping to approximately 1.6K by the end of June.
Active users showed a similar trend, starting at around 13.7K and gradually decreasing to about 7K by the end of the quarter.
These trends highlight the dynamic nature of the idler game market on iOS in the Middle East. For more detailed insights and data, visit Sensor Tower.